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Working on Slime-Boy: Stretched Thin #3
Slime-Boy’s development period can be summarized in one word. Rocky. From the beginning, we always seemed to be just a little bit behind...
Jackson Klein
Nov 27, 20232 min read
Working on Slime-Boy: Stretched Thin #2
As the weeks have gone by, we have whittled down our core gameplay loop from a more sandbox or open-world experience to a more closed-off...
Jackson Klein
Oct 20, 20232 min read
Working on Slime-Boy: Stretched Thin #1
When we were forming our Capstone Team, we took many different candidates into account when choosing members. The initial members of the...
Jackson Klein
Oct 12, 20231 min read
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