
Molementum
Deep in the mines, Grab up to 3 friends and scramble your way through an industrial mine engaging in various acts of competitive mischief as you try to become the most notorious thief in your squad. Between rounds of action with shifting objectives, upgrade your mole with new abilities to aid in your criminal escapades in MOLEMENTUM!
Molementum is a 3D party-platformer where you battle it out against your friends to become the Moletimate Thief.
Molementum ended development in May of 2024. Thanks for coming on this journey with us.
Jackson Klein - Systems Designer, Documentation
Harper Bennett Co-Product Owner, Producer, Marketer
Charley Petty Lead Producer and Publishing
Aster Nie Physics Programmer
Osiah Dorman Lead Sound Designer, Lead Narrative Designer
Matthew Wilson Level & Narrative Designer
Leah Nelson Environment Artist
Lucia Hughes Networking & Systems
Isaac Lovy Lead Artist & Technical Artist
John Odell Lead Designer
Robert Niewodowski Product Owner, Level & Systems Design
Yuuki Endo Gameplay & Audio Programmer
Pat Persin Business Consultant
Wolde North Business Consultant
Andrew Fay Level Designer
William Escancy Level & UI Designer
Isaac Hessel-Robinson Systems Designer
Sparrow Hopp AI Programmer
Eugene Bryant Gameplay Programmer
Justin Bissonnette Character Artist
Kiera Robie Environment Artist



This is a Reel I created going over my changes to the Upgrade System as I was Onboarded. In this video, I talk about the original system's issues, and the games I took inspiration from.
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This is the second version of the Game Loop VDD. It explains Upgrades and Objectives, which are different each playthrough. It also goes into detail on Notoriety Points, which players compete over.
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