
Molementum
Deep in the mines, Grab up to 3 friends and scramble your way through an industrial mine engaging in various acts of competitive mischief as you try to become the most notorious thief in your squad. Between rounds of action with shifting objectives, upgrade your mole with new abilities to aid in your criminal escapades in MOLEMENTUM!
Molementum is a 3D party-platformer where you battle it out against your friends to become the Moletimate Thief.
Molementum ended development in May of 2024. Thanks for coming on this journey with us.
Jackson Klein - Systems Designer, Documentation
Harper Bennett    Co-Product Owner, Producer, Marketer    
Charley Petty    Lead Producer and Publishing    
Aster Nie     Physics Programmer    
Osiah Dorman    Lead Sound Designer, Lead Narrative Designer    
Matthew Wilson     Level & Narrative Designer    
Leah Nelson     Environment Artist    
Lucia Hughes     Networking & Systems    
Isaac Lovy     Lead Artist & Technical Artist
John Odell     Lead Designer    
Robert Niewodowski     Product Owner, Level & Systems Design    
Yuuki Endo     Gameplay & Audio Programmer    
Pat Persin     Business Consultant   
Wolde North    Business Consultant    
Andrew Fay    Level Designer        
William Escancy    Level & UI Designer    
Isaac Hessel-Robinson    Systems Designer    
Sparrow Hopp    AI Programmer    
Eugene Bryant    Gameplay Programmer    
Justin Bissonnette    Character Artist    
Kiera Robie    Environment Artist   



This is a Reel I created going over my changes to the Upgrade System as I was Onboarded. In this video, I talk about the original system's issues, and the games I took inspiration from.
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This is the second version of the Game Loop VDD. It explains Upgrades and Objectives, which are different each playthrough. It also goes into detail on Notoriety Points, which players compete over.
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